Friday, September 20, 2013

Improvising the Masterplan

After further discussion and judging from our capabilities, our previous idea of 'Hide and Seek' was too advanced for our level. We've decided to narrow down the idea into a smaller scale but still has the same 'Hide and Seek' elements.

Instead of using the environment as our main background, we've decided to refine it and make it more interesting by using the concept of card games. There will be different cards that displays different objects when scanned, and users would have to put the cards together to form a scene for the game to start. Once prompted to start, the main character would hide behind these objects and users would have to tap the character to get score. There will be a time limit to the game, and users will need to compete for the high scores.



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