Showing posts with label video. Show all posts
Showing posts with label video. Show all posts

Friday, November 15, 2013

Samples of Lower Third

We're having abit of issues with the lower third, as Mr.Muzamir noticed that right now, the transition of the letters looks like it is typed out from a typewriter. So, he gave a suggestion that we animate the letters to make it look like it is being written, in a way that would help the children to learn how to write properly as well.

But now that we are doing a 3D model, we're having some issues because we don't know how to make that kind of animation on Maya. I found other samples of lower thirds that in a way, does not look like a typewriter but still has an educating factor to it.


Winnie the Pooh
The animation of the honey pot is synced with the syllables of the letters.

What we have in mind is that, when the letters appears on the AR, there will be a little solid (maybe a little ball) that bounces across the letters similarly like the one shown by Winnie the Pooh. 







Bringing Adrian to 3D

Following our previous tutorial with Mr.Muzamir, he suggested us to model Adrian in 3D instead.

I've never actually tried modelling a character before (I'm okay with objects, but not an actual finished 3D character), so I went to Youtube and look for a video tutorial.



Since Adrian is of a chibi proportion, I had to be specific and look for a chibi modelling tutorial :D

And here's what I've done so far!


I'm not exactly finished with the tutorial, I've only done the topology of the head. Now I need to import an image of Adrian so I can tweak it as close as how Adrian originally looks like.

Stay tuned!


Monday, November 4, 2013

Sample Animation


I manage to complete the first animation, which is for the letter 'A'! 


The feedbacks given were;

  • For the lower third, have more considerations for the colours that would attract the children to read it
  • Take note of the fonts used, maybe 'Arial Black Rounded' for instance
  • Think about how the lower third can help the children to read, since it is targeted to children aged between 3-4, research on how much they can read



Monday, October 14, 2013

Using ARmedia

I've been searching for tutorials online for ARmedia and so far, there weren't many tutorial videos available on Youtube besides the ones that we've posted on earlier posts.

But I've manage to find a couple of videos that displays how ARmedia works on iOS and Android.
For iOS

  
For Android


I've also managed to find another video that shows how ARmedia supports animation, although the animation was done with Autodesk 3ds Max instead of Autodesk Maya.
ARmedia supports basic animations or 3ds Max.  

And on their official forum, they have several methods on overcoming some of ARmedia's limitation when using Maya. 

For instance, ARPlugin only supports several materials which are; Lambert, Blinn and Phong. Any other materials would be displayed as a grey Lambert. And as for the animations, they do not support animation systems that uses Motion Path or Constraint. Instead, they offered a solution by using a Bake Simulation technique that is available in Maya itself. 


Angie. 

Friday, September 20, 2013

Testing with Metaio

We decided to test Metaio first. This is because we had consultation with Mr. Razif, expert of Ar and would assist us, he was more familiar with ARMedia at the same time, he is able to look into Metaio since Taylor's provide the full version of Metaio.

We tested on one of the software called "Metaio". Unlike D'fusion, Metaio is much straight forward and does not have much features as it is the trial version. We have yet to try out the full version of Metaio that is available here in uni.

(First QR code with Metaio)

(With video)

First of all, you will need the Junaio app in your mobile device to be able to scan and load the AR.
The splash screen of Junaio upon launching.
Press the button on the top right side to scan QR code.

You're ready to scan the marker.



After launching Junaio, scan the Qr code and once Junaio has finish loading the page, you will need to scan this marker. 

Scan me!


What I concluded is that you can have the same marker for both QR code because the AR that is loaded depends on the QR code scanned. 
Meaning, the QR code will connect the device to the cloud which stores the AR. 

Observation/ Conclusion:
Metaio takes a longer time to load the AR. It is not so suitable to be used for real time.

For our game, we need 3 or more different markers to be able to be detected and launched. Metaio does not allow this action and the reason:

  • Metaio is not a standalone app/software. It needs QR code to be able to read the marker. Therefore, one QR code only reacts to one marker at a time. 
-Trying it out-


Solution: Use a software that does standalone and wraps everything into an app. This way all the information will be saved in the cloud and can work together at the same time. (Can detect all markers simultaneously)
We are now looking at ARMedia (ARToolKit software)- URL: http://www.armedia.it/dev_tools.php









Friday, September 13, 2013

D'fusion: Getting our hands dirty!

We've finally decided to work with D'fusion due to it's versatility. It offers more options and we think it would be much more suitable to be used for our games design.

We've looked into a few tutorials on D'fusion and like Metaio , D'fusion has a plugin for Maya therefore, any 3D animation has to be exported using said plugin.


Although it seems much more advanced than Metaio, it offers more variety and is much more specific in terms of tracking and projecting. 

- Amirah  & Angie - 

"Hide and Seek": The Masterplan


For this module, we had decided to take on interactive games design using Augmented Reality.
The idea is basically like "Hide and Seek".
Unlike regular games, augmented reality allows developers to come up with ideas that will force the players to interact and move around and the game interacts with the environment that the player is in as well.

When the user launches the AR app, objects will appear and the player has to move around the objects to look for the character. One character is found, players will have to tap onto the screen and bring the character back into the device.
An animation of the character will be triggered once the character is being tapped on, players will then have to tap on the character again before he runs off.

The concept will be similar to Total Immersion's "Interactive games book";


The only difference between our game and Total Immersion's is that our game will take place in the environment that the player is in.


Software Research:

There are 3 software among the many AR software that we is possible to be used to develop this idea.

1) Metaio

   Metaio works alongside Junaio, therefore the Junaio app has to be downloaded and available on the mobile device to scan and launch the AR.


2) D'fusion

    D'fusion is the running software of Total Immersion. This is the software used to produce the
    interactive game book.

3) Vuforia
    Vuforia is a product of Qualcomm Technologies. Below an example of AR that was developed using Vuforia.


Besides that, AR t-shirts by "Chestburster" are also made possible by Vuforia. 





Software comparison:

Metaio

Advantages: Metaio can be downloaded for free. Uploading and publishing on Metaio Cloud is also free.
Disadvantages: The trial version has limited functions and does not offer much flexibility and freedom for the developers. It also takes a long time to load the 3D object and needs a QR Code. Markers feature that can be used are only image detection, environment tracker and 3D object tracker. (very limited compared to the others).


D'Fusion

Advantages: Has multiple options and is free and gives more room to explore AR. Some of the interesting features of D'Fusion are motion detection, face tracking and many more that is not available on Metaio.
The markers are detected and animation is played very quickly compared to Metaio, and it does not require a QR code.


An example of  face tracking feature by D'fusion. 


-Amirah Shukri-






Monday, September 9, 2013

Technical Part

Initially, both of us agreed that we want to implement 3D into the gameplay, so that we could add some realism into it. Hence, we've decided to use Maya as our main tool for the animation. For that, we found a plugin for Maya by Inglobe Technologies called the ARmedia Plugin.

It enables users to visualize their 3D models using Augmented Reality directly in the real physical space which surrounds them. In a very precise sense, 3D models can be visualized out of the digital workspace directly on users' desktop, by connecting a simple webcam and by printing a suitable code. 
- Inglobe Technologies, 2013. 
Taken from http://www.inglobetechnologies.com/en/new_products/arplugin_su/info.php.


Features that are included in this plugins are ;
1) Marker generator
2) Real-time lights and shadows
3) Real-time sections
4) Animations
5) Layer management
6) Soundtracks
7) Antialiasing
8) Exporter for the AR player (standalone and iOs)

After exporting the final outcome, any files that are created by this plugin can be viewed by anyone with their AR-media Player. 

Here are some videos that are uploaded by users who've tried out the plugin. 


- Angie-


Introduction


Hello there, we are semester 4 students of Interactive Multimedia Design. Our names are Amirah Shukri and Woo Lai Yenn and we teamed up for this module, Experiential Design, to work on an Augmented Reality game.

 Before we proceed, we have done a number of research on Augmented Reality and what it takes to develop a good AR game. 
We chose Augmented Reality, also known as AR, because it is very different from we are exposed to and it is also the latest technology in the industry. We would like to go to the extent of challenging ourselves and to explore the many possibilities that AR can offer.


We were researching on what type of AR products were there in the industry when we came across this video. We find it intriguing on how people could interact with the virtual game as if it was there. This brings video games up to a whole new level and we hope to be able to come up with something similar.


Posted by:
-Amirah Shukri & Lai Yenn-