Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts

Friday, November 15, 2013

Samples of Lower Third

We're having abit of issues with the lower third, as Mr.Muzamir noticed that right now, the transition of the letters looks like it is typed out from a typewriter. So, he gave a suggestion that we animate the letters to make it look like it is being written, in a way that would help the children to learn how to write properly as well.

But now that we are doing a 3D model, we're having some issues because we don't know how to make that kind of animation on Maya. I found other samples of lower thirds that in a way, does not look like a typewriter but still has an educating factor to it.


Winnie the Pooh
The animation of the honey pot is synced with the syllables of the letters.

What we have in mind is that, when the letters appears on the AR, there will be a little solid (maybe a little ball) that bounces across the letters similarly like the one shown by Winnie the Pooh. 







Sunday, November 10, 2013

Tryout with Lower Third

Instead of putting the whole 'A stands for Apple' text in the animation for the children to read, we decided to change a little bit on how the text would appear.

We'll spell out the letter word by word, so that the children would be able to read the letters and pronounce it at the same time. There will be a narrator that will spell aloud the letters for the children when they play the animation as well. For now, we chose the colour Red as the letters appear, but when the narrator reads the whole sentence aloud, it will turn to Black.

Here's a sample on how it'll look like.



Thursday, October 17, 2013

Finalized concept

Finally got the concept finalized. We were worried that our 3D modelling and animating skills is not competent enough and due to the time limit, we weren't sure if we would be able to produce something such as that.

So I have proposed a solution to the problem.

Instead of 3D model popping up once the marker is scanned, it will load a video that would seem as if the marker came to life.
The animation will be smooth and continuous between the markers, to seem as if Adrian is walking from marker to marker.

Concept board
The flash card will start off with an introductory video which is held under one flash card marker.
The main character named Adrian will introduce himself and give an intro of what experience he will take the child to throughout the flash card game. 

Each marker will be designed and the images produced would be the first frame of the animation for the flash card. This will ensure that is smooth. 

One of the storyboard
The storyboard has also been produced.(From the letters A - C)
Above is the storyboard of the letter B as an example. 

Adrian Designed.


-Amirah-




Monday, September 30, 2013

Flash Card Game Story (Developed)



So our previous idea was too simple and needed to be developed further. So I came up with an idea to make it interactive and story based.

Concept

Similar to Dora the Explorer, Blue clues and anything of that genre, this interactive AR flash card will bring children to a whole new learning experience using Augmented Reality. Our main character, Adrian will help children learn the 'ABC' through a series of interaction.

Mission of the game

Children will be led by Adrian through the story. They will have to find the next letters to proceed on.




Technical

The animation prompted will work with audio. Adrian will be speaking to the children and designed in such a way that it is actually interacting with the child.
The animation can be modeled using Maya and the AR will be developed using ARMedia.



Flash Card

We have decided to narrow down our idea to suit our capabilities.

Our modified idea would be making an AR flash card targeted for young children.

THE CONCEPT

Basically it works like a regular 'ABC' flash card. The marker would be the flash card itself, once scanned, it would display the object that the letter stands for.
The models would be done in Maya and the AR side would be done with the ARMedia plugin for Maya.



FEEDBACK

-Nothing special about the idea if the object only comes out as a static object after scanning it. It does not promote the interactivity and does not benefit the consumers. Might as well use the usual flash card with images on it.

- Idea needs to be further elaborated.

-Maybe have interrelated story between the markers/alphabets. (have a story).


Friday, September 20, 2013

Improvising the Masterplan

After further discussion and judging from our capabilities, our previous idea of 'Hide and Seek' was too advanced for our level. We've decided to narrow down the idea into a smaller scale but still has the same 'Hide and Seek' elements.

Instead of using the environment as our main background, we've decided to refine it and make it more interesting by using the concept of card games. There will be different cards that displays different objects when scanned, and users would have to put the cards together to form a scene for the game to start. Once prompted to start, the main character would hide behind these objects and users would have to tap the character to get score. There will be a time limit to the game, and users will need to compete for the high scores.