Showing posts with label consultation. Show all posts
Showing posts with label consultation. Show all posts

Friday, November 22, 2013

3D Adrian

I've finally finished modelling Adrian in 3D, but I did not refer to the previous tutorial that I've posted because I realized that they are modelling a more realistic model whereas Adrian is very stylized and of different proportions.

So, I started a new file from scratch and here it is!








Because this is a humanoid character, I've asked Mr.Kim on how to properly animate Adrian. He said that I need to add the spines for him and that will take some time, so he said he'll show me how to do it. And for the eyes, I left that part because I wasn't sure how am I gonna animate it to blink if I build the sockets (based on the tutorial video I watched). Mr.Kim said that since this is a stylized character, I don't need to make the eye sockets, but put a button-shaped polygon for it. 

So once we get the spines done, we can animate it with the other objects and hopefully, completed in time! :D Amirah is still animating the letter 'Adrian' and 'Aeroplane' and that would be it for letter 'A'! 



Friday, November 15, 2013

Bringing Adrian to 3D

Following our previous tutorial with Mr.Muzamir, he suggested us to model Adrian in 3D instead.

I've never actually tried modelling a character before (I'm okay with objects, but not an actual finished 3D character), so I went to Youtube and look for a video tutorial.



Since Adrian is of a chibi proportion, I had to be specific and look for a chibi modelling tutorial :D

And here's what I've done so far!


I'm not exactly finished with the tutorial, I've only done the topology of the head. Now I need to import an image of Adrian so I can tweak it as close as how Adrian originally looks like.

Stay tuned!


Monday, September 30, 2013

Flash Card Feedbacks

We've just presented our updated Flash Card idea to Mr.Muzamir and here's the feedback that he gave us:


  • For the voice over for the character, make sure it synchronizes with the video as well. (We have a back up plan where if we can't make it sync, we will only sync the gesture of the characters and keep the facial expression as smiling all the way. We also have another option which is to use green screen for ARmedia where we then have to rotoscope the character. Otherwise, we will do a video for it).
  • For putting several markers to act as one big marker, try it out first on ARmedia and make sure it works. (We're thinking of narrowing it down to 3 markers, so that the image would be smaller and the interaction between markers would only occur within that 3 markers, instead of 5). 
  • Start designing the character (Adrian) 
Angie. 

Tuesday, September 10, 2013

Consulting with the Expert.

We've spoken to Mr.Razif, sound designer and Flash game expert who also happened to be our lecturer in our previous semester. We explained to him about the idea that we had in mind, about how we wanted to incorporate AR into our game. He said he has only tried AR once, but he asked us to come up with a sketch of our ideas and show it to him so that he has a better understanding on how to help us out.

Nevertheless, he said he'll try to work something out for us in the meanwhile. 

-Angie-

UPDATE [20th September 2013]
We asked him on our technical issues, like if we could include randomizer and input Flash into AR. He said it was possible, with a Flash input called Adobe AIR for iOS. But he mentioned that he is more familiar with ARmedia, which is the first software that we looked into.

Right now, we have 3 softwares to try out, which is ARmedia, Metaio and D'Fusion.

-Amirah & Angie -